Locates the Delinquent under the Ground and removes the Timer. StudEmptyTorso:Student_30 (Kokona Haruka) Can be anything from a student to a bucket.Īctivate:Student_1 (Taro Yamada)/Character/m01:falseĬhanges your Class Seat Position + Prompt and Aura (Yandere Chans Seat)Ĭhanges the Hairstyle of the selected Student. Kills a student or teacher with a specific death type.Īctivates or deactivates game objects. Killbydeathtype:StudentScript student:int deathtype HairFromYanTo2:Student_2 (Sakyu Basu):LovelyHair:LovelyHairSakyu Gives a Student one of Yandere-Chan's Hairstyles. ![]() RefPathfindingSpeed:Student_39 (Midori Gurin):4 RefPathfinding:Student_5 (Horuda Puresu):Student_6 (Kyuji Konagawa)Ĭhanges the speed of pathfinding for a student. Makes a student find and follow another student. Replaces a character's animation with a different one.ĬharacterReplaceAnim:Student_ID:Animation:NewAnimationĬharacterReplaceAnim:Student_2 (Sakyu Basu):f02_demonIdle_00:f02_idleShort_00 YanReplaceAnim:f02_demonIdle_00:f02_idleShort_00 Replaces one of the player's animations with a different one. Requires YanAddNew before it if that animation is for students. Makes an animation yandere chan plays slower or faster. ![]() YanExistingAnimationSpeed:f02_newWalk_00:1.5 (Waring it only sets the speed for the animation!) Set's a speed for how fast a animation YandereChan is playing is. The animation will not stop unless the player cannot move. Stops the current animation the player is using. YanCrossFadeExistingAnimation:f02_newWalk_00 The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation. Makes the player play an animation, while cushioning the animation that was played before it. Toggles whether or not the player can move. Students will still be able to see her, though.Īdds student animations to the player so that they can be played with YanPlayExistingAnimation or YanCrossFadeExistingAnimations. Toggles whether or not the player is visible. Starts a cutscene at a specified 24-hour time All commands and their parameters are case sensitive. Only the ones that either a character or the player uses can be used. These are the parameters which tell the command what to do. When looking through commands, you may see words like bool or int. To create a new cutscene, make a text file in the Pose Mod cutscenes folder. You can also use any text editor, if you keep the. Getting Started įor creating cutscenes, the only things you will need are kgftbz's Pose Mod and Notepad (or Notepad++). For older builds, use an older version of Pose Mod. For builds after April 2020, use the Unity 2019 version of Pose Mod. ![]() The Pose Mod folder contains multiple versions of Pose Mod that will work across different versions of Unity. If somebody has asked a question that has already been answered, put it in the Frequently Used Commands section. This page is allowed to be modified only if the adjustment is correct and positive. ![]() This page is for cutscene commands modding with the Pose Mod by kgftbz.
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